Util.RoomState Util.SubRoomState Util.GameMode Util.DayMode Util.DuelMode Util.ShopItem Util.EventType Util.Team Util.MainMessageType main=0 typingText=1 GameServer.NetworkEntityPlayer GameServer.GameManager _G (no info) _VERSION (no info) _MOONSHARP (no info) ipairs (no info) pairs (no info) next (no info) type (no info) assert (no info) collectgarbage (no info) error (no info) tostring (no info) select (no info) tonumber (no info) print (no info) setmetatable (no info) getmetatable (no info) rawget (no info) rawset (no info) rawequal (no info) rawlen (no info) string package (no info) load (no info) loadsafe (no info) loadfile (no info) loadfilesafe (no info) dofile (no info) __require_clr_impl (no info) require (no info) table (no info) unpack (no info) pack (no info) pcall (no info) xpcall (no info) math coroutine (no info) bit32 dynamic (no info) os (no info) json LoadSavedData SaveData Invoke RegisterEvent RegisterEventHandler RemoveEventHandlers LogError LogWarning GetPackage GetPackageCount GetPackageName LoadPackage Constants API Lua Color32 Vector3 Vector2 RandomInt RandomFloat Coroutine ServerSendNetLib RconCommands Server ServerConfiguration bit32 properties: extract(args[]) replace(args[]) arshift(args[]) rshift(args[]) lshift(args[]) band(args[]) btest(args[]) bor(args[]) bnot(args[]) bxor(args[]) lrotate(args[]) rrotate(args[]) Util.EventType in_chat=0 scan=1 scroll=2 flicker=3 fade=4 Util.RoomState: waitingForPlayers=0 warmUp=1 warmUpEnd=2 firstMatchStarting=3 matchStarting=4 duelStarting=5 matchActive=6 duelActive=7 matchEnd=8 mapEnd=9 mapVoting=10 mapVotingEnded=11 Util.DayModes none=0 free=1 buttons=2 rambo=3 invisible=4 snowRun=5 infection=6 multiInfection=7 nemesis=8 assassin=9 survivor=10 Util.ShopItem none=0 gravity=1 speed=2 doubleJump=3 grenade=4 freezeGrenade=5 armor=6 hp=7 lottery=8 secondLife=9 goldenDeagle=10 goldenAK47=11 immortal=12 laserMine=13 sandbags=14 gasmask=15 antidote=16 fireGrenade=17 infectionGrenade=18 jetpackBazooka=19 API properties: ScriptsPath=Scripts/ (System.String) MainResourcesFolder=Resources/ (System.String) ScriptPackagesPath=Scripts/Packages/ (System.String) LuaScriptsExtension=lua (System.String) API methods: uLua.API get_Instance() System.String get_ExternalDirectory() System.String get_SaveDataPath() uLua.ScriptPackage GetPackage(System.String PackageName) System.Int32 GetPackageCount() System.String GetPackageName(System.Int32 i) System.Boolean ExecuteExternalFile(System.String File, System.Boolean overwriteExisting) System.Boolean ExecuteFile(System.String File, System.Boolean overwriteExisting) System.Void Expose(T Object, uLua.LuaMonoBehaviour Context) System.Void Invoke(System.String Event, System.Object[] args) System.Boolean LoadPackage(System.String PackageName) System.Void Log(System.String String) System.Void LogError(System.String String) System.Void LogWarning(System.String String) System.Void LoadSavedData(uLua.LuaMonoBehaviour Object, System.String Index) System.Void RegisterEvent(System.String Event, System.String HandlerName) System.Boolean RegisterEventHandler(System.String Event, System.String HandlerName, uLua.ILuaObject Context) System.Void RemoveEventHandlers(uLua.LuaMonoBehaviour Context) System.Void RegisterIndexedType(System.Type Type) System.Void RegisterIndexedType(System.String typeName) System.Void RegisterType() System.Void SaveData(uLua.LuaMonoBehaviour Object, System.String Index) System.Boolean TryRegisterEventHandler(System.String HandlerName, uLua.ILuaObject Context) System.String GetNamespaces() System.String GetProperties(System.String name) ServerConfiguration properties: Title=Local Server (System.String) Password= (System.String) DefaultAccessFlags= (null) DefaultPrefix= (null) DefaultPrefixColor= (null) DefaultChatColor= (null) Region= (null) MaxPlayers= (null) VoteKickCount= (null) VoteMapCount= (null) EnemyCollision= (null) TeamCollision= (null) AllowVoteKick= (null) DeathmatchStyle= (null) FallDamage= (null) BunnyHopAllowed= (null) ReviveOnSpawn=True (System.Boolean) HasWarmUp= (null) TickBasedRNG= (null) Nemesis= (null) Assassin= (null) Survivor= (null) RandomWeapon= (null) ShowGameText= (null) OfficialMap= (null) WeaponShop= (null) ItemShop= (null) KnifeShop=True (System.Boolean) ZombieShop= (null) WeaponCost= (null) DefaultUI= (null) DefaultAmbience=True (System.Boolean) WeaponForcePushMultiplier=0 (System.Single) LaserDamage= (null) LaserPushForce= (null) TSpeedMultiplier= (null) CTSpeedMultiplier= (null) JumpVelocityMultiplier= (null) StrafeLimit= (null) LoadMapTimeout= (null) PlayerInactivityTimeout= (null) PendingPlayerInactivityTimeout= (null) ZombieRoundStartSec= (null) MatchDurationSec= (null) DuelDurationSec= (null) MapDurationSec= (null) WarmUpDurationSec= (null) GravityX= (null) GravityY= (null) GravityZ= (null) HookSpeed= (null) VoiceChatType= (null) MaxPing= (null) NemesisHp= (null) AssassinHp= (null) SurvivorHp= (null) SurvivorArmor= (null) DefaultCTHP= (null) DefaultTHP= (null) BlockInputFlags= (null) ApplyInputFlags= (null) DefaultWeaponCT= (null) DefaultWeaponT= (null) DefaultGrenadeCT= (null) DefaultGrenadeT= (null) Events=System.Collections.Generic.List`1[ServerConfiguration+ServerEvent] MapPrefixes=System.Collections.Generic.List`1[System.String] MasterServers=System.Collections.Generic.List`1[System.String] ServerConfiguration methods: System.Nullable`1[System.Boolean] get_SyncSubscription() System.Void WriteToFile(System.String path) System.Collections.Generic.List`1[MoonSharp.Interpreter.DynValue] get_Item(MoonSharp.Interpreter.DynValue Key) System.Void set_Item(MoonSharp.Interpreter.DynValue Key, System.Collections.Generic.List`1[MoonSharp.Interpreter.DynValue] value) System.Collections.Generic.List`1[MoonSharp.Interpreter.DynValue] get_Item(System.String Key) System.Void set_Item(System.String Key, System.Collections.Generic.List`1[MoonSharp.Interpreter.DynValue] value) GameServer.GameManager properties: (error)players= (null) (error)entities= (null) (error)despawnsThisTick= (null) (error)TScore= (null) (error)CTScore= (null) (error)SpawnIndex= (null) IsBSP=True (System.Boolean) (error)AllowDoubleJump= (null) (error)BspBuying= (null) (error)gamePlayerEquips= (null) (error)blockedShopItems= (null) (error)blockedKnives= (null) (error)cachedInteractableEntities= (null) (error)cachedEntitiesList= (null) (error)cachedWeaponEntitiesList= (null) (error)cachedInteractableEntitiesList= (null) (error)OnGameReset= (null) (error)OnGameStarted= (null) (error)OnInfectionStarted= (null) GameServer.GameManager methods: GameServer.GameManager get_Instance() UnityEngine.PhysicsScene get_PhysicsScene() System.Int32 get_TerroristsCount() System.Int32 get_CounterTerroristsCount() System.Int32 get_PlayersCount() System.Int32 get_TerroristsAlive() System.Int32 get_CounterTerroristsAlive() System.Int16 get_GetFirstCTAlive() System.Int16 get_GetFirstTAlive() UnityEngine.Transform get_TSpawnPointsParent() System.Void set_TSpawnPointsParent(UnityEngine.Transform value) UnityEngine.Transform get_CTSpawnPointsParent() System.Void set_CTSpawnPointsParent(UnityEngine.Transform value) UnityEngine.Transform get_DuelTSpawnPoint() System.Void set_DuelTSpawnPoint(UnityEngine.Transform value) UnityEngine.Transform get_DuelCTSpawnPoint() System.Void set_DuelCTSpawnPoint(UnityEngine.Transform value) UnityEngine.Bounds get_TBuyZoneBounds() System.Void set_TBuyZoneBounds(UnityEngine.Bounds value) UnityEngine.Bounds get_CTBuyZoneBounds() System.Void set_CTBuyZoneBounds(UnityEngine.Bounds value) SafeBoundsArea get_SafeBoundsArea() System.Void set_SafeBoundsArea(SafeBoundsArea value) SafeBoundsArea get_GetC4Area() System.Single get_GetMatchDuration() System.Single get_GetZombieHPMultiplier() System.UInt32 get_DefaultCTHP() System.UInt32 get_DefaultTHP() System.Nullable`1[System.Boolean] get_FallDamage() Util.VoiceChatType get_DefaultVoiceChat() Util.PrefabId get_DefaultCTWeapon() Util.PrefabId get_DefaultTWeapon() Util.PrefabId get_DefaultGrenadeCT() Util.PrefabId get_DefaultGrenadeT() UnityEngine.LayerMask get_GetTCollision() UnityEngine.LayerMask get_GetCTCollision() System.Boolean get_OverrideCollision() GameServer.BaseWeapon get_CachedC4() System.Boolean get_IsZombieEscape() System.Int32 get_EntityStartId() System.Int16 get_NextEntityId() System.Void HandleDespawns() System.Boolean IsInsideBuyZone(System.Boolean terrorist, UnityEngine.Vector3 pos) System.Void UpdateTeamsStatus(System.Int16 id, System.Boolean terrorist, System.Boolean dead, System.Boolean despawned) System.Boolean SpawnPlayer(LiteNetLib.NetPeer peer, System.Boolean terrorist, CharacterModelType+Model character, UnityEngine.Vector3 _pos, UnityEngine.Quaternion _rot) System.Void DespawnPlayer(System.Int32 _id) NetworkEntity SpawnEntity(System.UInt16 _prefabId, System.Boolean _visible, UnityEngine.Vector3 pos, UnityEngine.Vector3 rot, UnityEngine.Vector3 velocity) System.Void DespawnEntity(System.Int16 _id) System.Void EntityDropped(System.Int16 _id) System.Void DespawnUnusedEntities() System.Void DespawnAllEntities() System.Void SpawnBot(System.Boolean terrorist) System.Void DisconnectBot(System.Int32 id) System.Void TestDespawnEntity(Util.PrefabId prefabId) System.Void BlastDamage(System.Single maxDamage, System.Single damageDropoffMultiplier, System.Single maxDistance, System.Single armorPenetration, System.Single pushMultiplier, System.Single pushMultiplierDropoff, UnityEngine.Vector3 position, LiteNetLib.NetPeer caller, Util.Team vulnerableTeam, System.Nullable`1[System.Int16] ownerId, System.Boolean damageOwner, IBaseWeapon+WeaponModel weaponModel) System.Void ResetTPosition() System.Void ResetCTPosition() System.Void KillAllT() System.Void KillAllCT() System.Void InfectionStarted() System.Void EndMatch() System.Void EndMatchCTWin() System.Void EndMatchTWin() System.Void ChangeMatchDuration(System.Single duration) Util.MatchResult GetMatchResult() System.Void GameStarted() System.Void ResetGame() System.Void LateChooseZombie() System.Void LateSpawnTerroristNearCT() System.Void InvokeEntityDelayed(BSP.InvokeEntityBase invokeEntityBase, System.Single delay) System.Void InvokeEntityDelayed(BSP.InvokeEntityBase invokeEntityBase, UnityEngine.Collider collider, System.Single delay) System.Boolean SelectPlayerForC4() ServerSendNetLib properties: ServerSendNetLib methods: System.Void SyncPlayerProfiles(LiteNetLib.NetPeer client) System.Void SyncPlayerProfile(LiteNetLib.NetPeer client, System.Boolean disconnected) System.Void SyncServerConfigs(LiteNetLib.NetPeer peer, Util.ServerConfigsChanges serverConfigsChanges, System.Boolean showMessage) System.Void SyncServerConfigs(Util.ServerConfigsChanges serverConfigsChanges, System.Boolean showMessage) System.Void DaySelected() System.Void ShopItemBought(LiteNetLib.NetPeer _client, Util.ShopItem shopItem) System.Void ShopItemUsed(LiteNetLib.NetPeer _client, Util.ShopItem shopItem) System.Void HitReg(LiteNetLib.NetPeer _client, System.UInt16 damage, System.Collections.Generic.List`1[Util.HitPointInfo] hitPoints) System.Void EffectRpc(UnityEngine.Vector3 position, System.UInt16 vfxId, System.UInt16 soundId) System.Void PlayerVfxRpc(System.Byte playerId, System.String sound) System.Void SyncHookPoint(LiteNetLib.NetPeer _client, System.Byte playerId, System.Byte pointId, UnityEngine.Vector3 position, System.Boolean despawn) System.Void SyncHookPoint(System.Byte playerId, System.Byte pointId, UnityEngine.Vector3 position, System.Boolean despawn) System.Void AdditiveVelocity(LiteNetLib.NetPeer _client, System.UInt16 tick, UnityEngine.Vector3Int velocity) System.Void OverrideVelocity(LiteNetLib.NetPeer _client, System.UInt16 tick, UnityEngine.Vector3Int velocity) System.Void DebugLines(LiteNetLib.NetPeer _client, System.Collections.Generic.List`1[Util.DebugLine] debugLines, System.Single duration) System.Void DebugShowHits(LiteNetLib.NetPeer _client, System.Collections.Generic.List`1[Util.HitPointInfo] hitPoints) System.Void DebugShowBoxes(LiteNetLib.NetPeer _client, System.Collections.Generic.List`1[UnityEngine.Bounds] clientBounds, System.Collections.Generic.List`1[UnityEngine.Bounds] serverBounds) System.Void DebugShowBox(LiteNetLib.NetPeer _client, UnityEngine.Vector3 clientPos, UnityEngine.Vector3 serverPos, System.Single clientRotY, System.Single serverRotY) System.Void MainMessage(System.String message, UnityEngine.Color32 color, Util.MainMessageType messageType) System.Void MainMessage(LiteNetLib.NetPeer _player, System.String message, UnityEngine.Color32 color, Util.MainMessageType messageType) System.Void ChatMessage(LiteNetLib.NetPeer _player, System.String _message) System.Void PlaySound(LiteNetLib.NetPeer _player, System.String eventSound) System.Void PlaySound(System.String eventSound) System.Void EventMessage(LiteNetLib.NetPeer _player, System.String _event, System.String _message, Util.EventType eventType, UnityEngine.Color32 eventColor, UnityEngine.Color32 messageColor, System.String eventSound, System.Byte id, System.Single duration, System.Single offsetX, System.Single offsetY, System.Single sizeX, System.Single sizeY, System.Int32 alignment, System.Single fontSize, System.Single fadeInSec, System.Single fadeOutSec) System.Void EventMessage(System.String _event, System.String _message, Util.EventType eventType, UnityEngine.Color32 eventColor, UnityEngine.Color32 messageColor, System.String eventSound, System.Byte id, System.Single duration, System.Single offsetX, System.Single offsetY, System.Single sizeX, System.Single sizeY, System.Int32 alignment, System.Single fontSize, System.Single fadeInSec, System.Single fadeOutSec) System.Void EventMessage(System.Byte _exceptPlayer, System.String _event, System.String _message, Util.EventType eventType, UnityEngine.Color32 eventColor, UnityEngine.Color32 messageColor, System.String eventSound, System.Byte id, System.Single duration, System.Single offsetX, System.Single offsetY, System.Single sizeX, System.Single sizeY, System.Int32 alignment, System.Single fontSize, System.Single fadeInSec, System.Single fadeOutSec) System.Void KillEvent(System.SByte playerKiller, System.SByte killedPlayer, System.UInt16 playerKillerScore, System.UInt16 killedPlayerScore, System.Byte usedWeapon, System.Boolean terroristKiller, System.Boolean headShot) System.Void ListRconResponse(LiteNetLib.NetPeer _client, System.Collections.Generic.List`1[System.String] response) System.Void LocalMoneyChanged(LiteNetLib.NetPeer _client) System.Void ClientMoneyChanged(LiteNetLib.NetPeer _client) System.Void ClientsMoneyChanged() System.Void LocalProfileChanged(LiteNetLib.NetPeer _client) System.Void EnvFade(LiteNetLib.NetPeer _client, System.Single speed, System.Single holdTime, UnityEngine.Color32 color, System.Boolean reverse) System.Void EnvFade(System.Single speed, System.Single holdTime, UnityEngine.Color32 color, System.Boolean reverse) System.Void EnvAmbience(System.Int32 index) System.Void DownloadFileData(LiteNetLib.NetPeer _client, Util.DownloadFileType fileType) Lua properties: Lua methods: MoonSharp.Interpreter.DynValue get_NewFunction() MoonSharp.Interpreter.Table get_NewTable() MoonSharp.Interpreter.Loaders.ScriptLoaderBase get_ScriptLoader() System.Void set_ScriptLoader(MoonSharp.Interpreter.Loaders.ScriptLoaderBase value) System.Void AttachDebugger() System.Void DetachDebugger() System.Void Clear() System.Void ExecuteScript(System.String Code, System.String codeFriendlyName, System.Boolean overwriteExisting) System.Void Log(System.String String) System.Void LogError(System.String String) System.Void LogWarning(System.String String) T Get(System.String Name) System.Object GetRaw(System.String Name) System.Void Call(MoonSharp.Interpreter.DynValue Function, System.Object[] args) System.Void ObjectCall(T Object, System.String FunctionName, System.Object[] args) System.Void Remove(System.String Name) System.Void Set(System.String Index, System.String typeName) System.Collections.Generic.Dictionary`2[System.String,System.Object] GetKeyValues() MoonSharp.Interpreter.DynValue ValueToLuaValue(System.Object Value) RconCommands properties: RconCommands methods: System.Boolean HandleRconCommand(LiteNetLib.NetPeer peer, System.String command) System.Boolean ReportCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean BanCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean UnbanCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean KickCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean MuteCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean UnmuteCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean VoiceMuteCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean VoiceUnmuteCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean VoteKickCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean BalanceCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean AccountIdCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean PasswordServerCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean BuyVipCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean SyncSubCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean KillCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean HpCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean ReviveCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean GiveCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean GrabCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean GrabColorCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean HookCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean HookSpeedCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean TeleportCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean EventCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean ListCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean RemoveEventCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean RemoveAdminCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean RemoveVIPCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean RemoveMapPrefixCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean AddBotCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean AddEventCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean AddAdminCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean AddVIPCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean AddMapPrefixCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean ModsNamespacesCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean ModsPropertiesCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean ReloadModsCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean SaveConfigsCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean ResetConfigsCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean MaxPlayersCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean TeamCollisionCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean EnemyCollisionCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean SetTeamCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean DefaultHPCTCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean DefaultHPTCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean DefaultWeaponCTCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean DefaultWeaponTCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean DefaultGrenadeCTCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean DefaultGrenadeTCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean DefaultUICmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean DefaultAmbienceCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean DefaultAccessFlagsCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean DefaultPrefixCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean BlockInputFlagsCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean ApplyInputFlagsCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean RandomWeaponCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean WeaponShopCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean ItemShopCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean KnifeShopCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean ZombieShopCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean WeaponCostCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean MaxPingCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean FallDamageCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean GravityCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean BunnyHopCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean StrafeLimitCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean ReviveOnSpawnCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean DeathmatchCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean WarmUpCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean TickRngCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean ShowHitsCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean ShowBoxCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean ShowGameTextCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean WeaponPushForceCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean LaserDamageCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean LaserPushForceCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean PlayerSpeedTCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean PlayerSpeedCTCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean PlayerSpeedCmd(LiteNetLib.NetPeer caller, System.String command, System.Boolean terrorist) System.Boolean PlayerJumpVelocityCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean ZombieModeCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean FogColorCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean FogDistanceCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean DarkModeCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean GameOverCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean VoteMapCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean VoteMapCountCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean EndMapCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean ZombieRoundStartCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean OfficialMapCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean MatchDurationCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean DuelDurationCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean MapDurationCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean WarmUpDurationCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean LoadMapTimeoutCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean InactivityTimeoutCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean PendingInactivityTimeoutCmd(LiteNetLib.NetPeer caller, System.String command) System.Boolean DrainingCmd(LiteNetLib.NetPeer caller, System.String command) Server properties: subRoomState=none (Util.SubRoomState) PendingDayMode=none (Util.DayMode) unlimitedDayModes=System.Collections.Generic.HashSet`1[Util.DayMode] HasWarmUp=True (System.Boolean) JumpVelocityMultiplier=1 (System.Single) StrafeLimit=0 (System.Single) LoadMapTimeout=240 (System.Single) PlayerInactivityTimeout=180 (System.Single) PendingPlayerInactivityTimeout=180 (System.Single) DefaultWeaponCT= (null) DefaultWeaponT= (null) DefaultGrenadeCT= (null) DefaultGrenadeT= (null) PendingTimeLeft= (null) TimeLeft=-1 (System.Single) TimePassed=0 (System.Single) MaintenanceTimer=0 (System.Single) playerSessions=LiteNetLib.NetPeer[] spectatorSessions=LiteNetLib.NetPeer[] activeAdmins=AdminsConfiguration+Admin[] activeVIPs=AdminsConfiguration+VIP[] voteKicks=System.Collections.Generic.HashSet`1[System.Byte][] reports=System.Collections.Generic.HashSet`1[System.Byte][] votemap=System.Collections.Generic.HashSet`1[System.Byte] Server methods: Util.GameMode get_GameMode() Util.RoomState get_CurrentRoomState() System.Void set_CurrentRoomState(Util.RoomState value) System.Boolean get_GetMustRevive() System.Boolean get_DeathmatchStyle() System.Boolean get_UnlimitedAmmo() System.Boolean get_ArmorOnRevive() System.Boolean get_AllowVIPDoubleJump() System.Boolean get_AllowVIPArmor() System.Boolean get_ResetAutoPickupOnTeamSwitch() System.Boolean get_WeaponShop() System.Boolean get_ItemShop() System.Boolean get_ZombieShop() System.Boolean get_ZombieGameStarted() System.Boolean get_TeamCollision() System.Void set_TeamCollision(System.Boolean value) System.Single get_GoldenWeaponDamageMultiplier() System.Single get_WeaponForcePushMultiplier() System.Void set_WeaponForcePushMultiplier(System.Single value) System.UInt16 get_MoneyPerMatchWin() System.UInt16 get_MoneyPerMatchLose() System.Single get_MoneyPerDamageMultiplier() System.Single get_MatchDurationSec() System.Void set_MatchDurationSec(System.Single value) System.Single get_MapDurationSec() System.Void set_MapDurationSec(System.Single value) System.Void ServerTick(System.Single deltaTime) UnityEngine.LayerMask GetIgnoreWallHitLayers(System.Boolean terrorist) System.Boolean TryGetShopWeapon(System.UInt16 prefabId, Util.ShopItemInfo& shopItemInfo) System.Boolean TryGetShopItem(Util.ShopItem shopItem, Util.ShopItemInfo& shopItemInfo) System.Boolean KnifeAvailable(System.Byte weaponModel, System.Boolean vip) System.Boolean CanDropItem(Util.PrefabId prefabId) System.Boolean CanPickUpWeapon(Util.PrefabId prefabId, System.Boolean terrorist) System.Boolean MustRevive(GameServer.NetworkEntityPlayer player) System.Boolean SelectDayMode(Util.DayMode dayMode, GameServer.NetworkEntityPlayer player) System.Boolean TryGetZombie(System.Byte weaponModel, System.Boolean vip, CharacterModelType+Model& character) System.Nullable`1[Util.RoomState] get_PendingRoomState() System.Void set_PendingRoomState(System.Nullable`1[Util.RoomState] value) System.Boolean get_GameActive() System.Boolean get_GetCanShoot() System.Boolean get_GetCanPickup() System.Boolean get_GetCanReload() System.Boolean get_GetCanBuyWeapon() System.Boolean get_GetCanBuyShopItem() System.Boolean get_GetCanDrop() System.Boolean get_GetCanSelectWeapon() System.Boolean get_MustSpawn() System.Byte get_RoomChangesSeq() System.Void set_RoomChangesSeq(System.Byte value) Util.DayMode get_DayMode() System.Void set_DayMode(Util.DayMode value) Util.PrefabId get_DuelModeWeapon() System.Boolean get_PendingZombie() System.Void set_PendingZombie(System.Boolean value) System.Boolean get_PendingTeamShuffle() System.Boolean get_CanChooseTeam() System.Boolean get_ResetMoney() System.Boolean get_ResetInventoryOnMatchStart() System.Boolean get_ResetInventoryOnFirstMatchStart() System.Boolean get_ImmortalOnRevive() System.Boolean get_DropLimit() System.Boolean get_SpectateTeammateOnly() System.Boolean get_WeaponCost() System.Boolean get_KnifeShop() System.Boolean get_EnemyCollision() System.Void set_EnemyCollision(System.Boolean value) System.Void set_DeathmatchStyle(System.Boolean value) System.Boolean get_FallDamage() System.Void set_FallDamage(System.Boolean value) System.Boolean get_BunnyHoped() System.Void set_BunnyHopAllowed(System.Boolean value) System.Single get_TSpeedMultiplier() System.Single get_CTSpeedMultiplier() System.Single get_DuelDurationSec() System.Void set_DuelDurationSec(System.Single value) System.Single get_WarmUpDurationSec() System.Void set_WarmUpDurationSec(System.Single value) Util.ServerConfigs get_GetInitialConfigs() System.UInt16 get_InitialMoney() System.UInt16 get_FirstMatchMoney() System.UInt16 get_MoneyPerKill() System.Single get_BuyTimeSec() System.Single get_VoteDurationSec() System.Single get_VoteEndDurationSec() System.Single get_WarmUpEndDurationSec() System.Single get_MatchStartingDurationSec() System.Single get_DuelStartingDurationSec() System.Single get_MatchEndDurationSec() System.Single get_MapEndDurationSec() System.Single get_ReviveDelaySec() System.Single get_MapTimeLeft() System.Void set_MapTimeLeft(System.Single value) Util.MatchResult get_MatchResult() Util.SceneInfo get_CurrentMap() System.Void set_CurrentMap(Util.SceneInfo value) Util.MapVote[] get_MapVotes() System.Int32 FindAdminIndex(System.String username, System.String password, System.String ip) System.Int32 FindVIPIndex(System.String username, System.String password, System.String ip) System.Boolean ActiveAdminExists(System.String username, System.String password, System.String ip) System.Boolean ActiveVIPExists(System.String username, System.String password, System.String ip) System.UInt16 get_Tick() System.Void LoadConfigs() System.Void ResetConfigs() System.Int32 InvertFlags(System.Int32 flags) System.UInt32 InvertFlags(System.UInt32 flags) System.Int64 InvertFlags(System.Int64 flags) System.UInt64 InvertFlags(System.UInt64 flags) System.Int32 InvertFlags(UnityEngine.LayerMask flags) System.Boolean DefaultTeamTerrorists(LiteNetLib.NetPeer client) System.Boolean SelectMode(System.Int32 number, GameServer.NetworkEntityPlayer player) Util.PrefabId GetWeaponForScore(System.UInt16 score, System.Boolean terrorist) System.Single GetSpeedMultiplier(System.Boolean terrorist) System.Void RegisterCustomSound(System.String[] sounds) System.Void RegisterCustomSoundHttp(System.String sound, System.String http) System.Void RegisterCustomSpriteHttp(System.String sprite, System.String http) System.Void CreateSQLConnection(System.String id, System.String path) System.Int32 ExecuteSQL(System.String id, System.String query, System.Object[] args) System.Collections.Generic.List`1[System.Object] QuerySQL(System.String id, System.String query, System.Object[] args) System.Collections.Generic.IEnumerable`1[System.Object] DeferredQuerySQL(System.String id, System.String query, System.Object[] args) System.Object GetSQL(System.String id, System.Object pk) System.Void DecreaseDayModeLimits(System.SByte decreaseBy) System.Boolean CanStartMatch() System.Collections.Generic.List`1[MoonSharp.Interpreter.DynValue] get_Item(MoonSharp.Interpreter.DynValue Key) System.Void set_Item(MoonSharp.Interpreter.DynValue Key, System.Collections.Generic.List`1[MoonSharp.Interpreter.DynValue] value) System.Collections.Generic.List`1[MoonSharp.Interpreter.DynValue] get_Item(System.String Key) System.Void set_Item(System.String Key, System.Collections.Generic.List`1[MoonSharp.Interpreter.DynValue] value) Constants properties: BUILD_VERSION=33 (System.Int32) SUB_BUILD_VERSION=5 (System.Int32) BUILD_VERSION_TEXT=Kontra v1.5b (System.String) FLEET_PORT=26950 (System.Int32) MAX_PLAYERS=16 (System.Byte) MAX_PLAYERS_CONST=16 (System.Byte) MAX_RECENT_SERVERS=10 (System.Int32) MAX_FAVORITE_SERVERS=30 (System.Int32) VOTE_MAP_VOTES=6 (System.Int32) ZM_ROUND_START_SEC=15 (System.Int32) RESERVED_BUTTONS=10 (System.Int32) MAX_TICK_DRIFT=10 (System.Int32) TICK_INPUTS_SAMPLE_RATE_SEC=5 (System.Int32) MAX_INPUT_DRIFT=15 (System.Int32) TICKS_PER_SEC=32 (System.Int32) WORLD_STATE_SEND_RATE=2 (System.Int32) MAX_INTERP_DRIFT=10 (System.Int32) INTERP_RATIO_SAMPLE_SEC=5 (System.Int32) NETLIB_UPDATE_RATE_MS=15 (System.Int32) FIXED_DELTA_TIME=0.03125 (System.Single) LERP_TIME=0.0625 (System.Single) DISCONNECT_TIMEOUT=10000 (System.Int32) POSITION_ERROR=0.1 (System.Single) VELOCITY_ERROR=0.1 (System.Single) QUANTIZATION_PRECISION=1000000 (System.Int32) QUERY_BATCH_COUNT=30 (System.Int32) IDLE_DEAD_ZONE=0.3 (System.Single) MOVE_DEAD_ZONE=0.7 (System.Single) DEFAULT_ENTITY_START_ID=1000 (System.Int32) CHANGED_TO_NULL=-1 (System.Int16) BAN_HOUR_DURATIONS=System.Single[] EMPTY_ADDRESS=System.Byte[] EMPTY_ADDRESS_STR=0.0.0.0 (System.String) EIGHT_BYTE_EMPTY_DATA=System.Byte[] HEAD_DAMAGE_MULTIPLIER=4 (System.Single) LEG_DAMAGE_MULTIPLIER=0.72 (System.Single) DEFAULT_HP=100 (System.Int32) PLAYER_TAG=Player (System.String) GFX_WEAPON_TAG=GfxWeapon (System.String) HIT_LIMBS_TAG=Limbs (System.String) HIT_UPPER_LIMBS_TAG=UpperLimbs (System.String) HIT_GUTS_TAG=Guts (System.String) HIT_HEAD_TAG=Head (System.String) LADDER_TAG=Ladder (System.String) VELOCITY_TRIGGER_TAG=VelocityTrigger (System.String) WATER_TAG=Water (System.String) TELEPORT_TAG=Teleport (System.String) BUTTON_TAG=Button (System.String) DEMOUNTABLE_TAG=Demountable (System.String) ENTITY_TRAP_TAG=EntityTrap (System.String) DESTRUCTIBLE_TAG=Destructible (System.String) SLOWDOWN_TAG=Slowdown (System.String) PENETRABLE_TAG=Penetrable (System.String) PENETRABLE_WOOD_TAG=PenetrableWood (System.String) PENETRABLE_GLASS_TAG=PenetrableGlass (System.String) IGNORE_LASER_TAG=IgnoreLaser (System.String) SNOW_SURFACE_TAG=SnowSurface (System.String) TILE_SURFACE_TAG=TileSurface (System.String) METAL_SURFACE_TAG=MetalSurface (System.String) GRATE_SURFACE_TAG=GrateSurface (System.String) DUCT_SURFACE_TAG=DuctSurface (System.String) DIRT_SURFACE_TAG=DirtSurface (System.String) STANDARD_SURFACE_TAG=StandardSurface (System.String) SLOSH_SURFACE_TAG=SloshSurface (System.String) TWALL_LAYER=TWall (System.String) UI_WHEEL_ITEM=UIWheelItem (System.String) MAIN_CAMERA_TAG=MainCamera (System.String) LOADING_SCREEN_TEX_PATH=Assets/Textures/UI/LoadingScreen/ (System.String) SERVER_CONFIGS_PATH=Assets/Scripts/Server/Server Configs/server.json (System.String) ADMINS_CONFIGS_PATH=Assets/Scripts/Server/Server Configs/admins.json (System.String) BANS_CONFIGS_PATH=Assets/Scripts/Server/Server Configs/bans.json (System.String) PLAYERS_DB_PATH=Assets/Scripts/Server/Server Configs/players.sqlite (System.String) PLAYERS_DB_PATH_DIRECTORY=Assets/Scripts/Server/Server Configs (System.String) FLEETIQ_DB_PATH=Assets/fleetiq.sqlite (System.String) FLEETIQ_DB_PATH_DIRECTORY=Assets (System.String) CROSSHAIR_LINES_SIZE_H=20 (System.Single) CROSSHAIR_LINES_SIZE_W=4 (System.Single) CROSSHAIR_POINT_SIZE=12 (System.Single) CROUCH_DEATH_TYPE=6 (System.SByte) CAMERA_X_CAP=89 (System.Single) Constants methods: System.Random get_Rand() System.Byte get_MAX_DROPPED_WEAPONS() System.String get_SPRITES_PATH() System.String get_AUDIO_PATH() System.String get_SCRIPTS_PATH() System.String get_SAVEDATA_PATH() System.String get_MAPS_PATH() System.String get_DATA_PATH() System.Boolean GameActive(Util.RoomState roomState) System.Boolean GetCanShoot(Util.RoomState roomState) System.Boolean GetCanPickup(Util.RoomState roomState, Util.GameMode gameMode) System.Boolean GetCanReload(Util.RoomState roomState) System.Boolean GetCanBuyWeapon(Util.RoomState roomState) System.Boolean GetCanBuyShopItem(Util.RoomState roomState) System.Boolean GetCanDrop(Util.RoomState roomState, Util.GameMode gameMode) System.Boolean GetCanSelectWeapon(Util.RoomState roomState, Util.GameMode gameMode) System.Boolean MustSpawn(Util.RoomState roomState, System.Boolean deathmatchStyle) System.Boolean MapVoting(Util.RoomState roomState) System.Boolean get_ShouldShowAd() UnityEngine.LayerMask get_CTLayerMask() UnityEngine.LayerMask get_TLayerMask() UnityEngine.LayerMask get_DeadLayerMask() UnityEngine.LayerMask get_WeaponHandsMask() System.Boolean TryParsePrefabId(System.String id, Util.PrefabId& prefabId) System.Boolean TryParseGamePlayerEquip(System.String item, Util.PrefabId& prefabId) System.Boolean AddressablesAssetExists(System.String path) System.Boolean IsPointInCameraViewTest(UnityEngine.Vector3 point, UnityEngine.Camera camera) System.Boolean IsPointInCameraView(UnityEngine.Vector3 point, UnityEngine.Vector3 transformPos, UnityEngine.Quaternion transformRotation, UnityEngine.Vector3 transformScale) UnityEngine.Vector3 WorldToViewportPoint(UnityEngine.Vector3 point, UnityEngine.Vector3 transformPos, UnityEngine.Quaternion transformRotation, UnityEngine.Vector3 transformScale) UnityEngine.Vector3 InverseTransformPoint(UnityEngine.Vector3 point, UnityEngine.Vector3 transformPos, UnityEngine.Quaternion transformRotation, UnityEngine.Vector3 transformScale) System.Single CalculateAngle(UnityEngine.Vector3 playerPosition, UnityEngine.Vector3 playerForward, UnityEngine.Vector3 threatPos) System.Single WrapAngleNew(System.Single angle) System.Single WrapAngle(System.Single angle) System.Single WrapAngle180(System.Single angle) UnityEngine.Vector3 WrapAngle(UnityEngine.Vector3 euler) UnityEngine.Vector3 WrapAngle180(UnityEngine.Vector3 euler) System.Net.IPAddress ResolveAddress(System.Net.IPAddress[] addresses, System.Net.Sockets.AddressFamily addressFamily) System.Net.IPAddress ConvertToIPv4(System.Net.IPAddress ipv6Address) Util.PlayerProfile CalculatePlayerProfile(GameServer.Player player) System.Boolean SpecialTargetname(System.String targetname) System.Void DrawWireCapsule(UnityEngine.Matrix4x4 space, UnityEngine.Vector3 upper, UnityEngine.Vector3 lower, System.Single radius) System.Void CopyToClipboard(System.String text) System.String GetRandomAlphanumericString(System.Int32 length) System.String GetRandomString(System.Int32 length, System.Collections.Generic.IEnumerable`1[System.Char] characterSet) System.Single TimeFrameDifference(System.UInt16 pastTick, System.UInt16 futureTick) System.Collections.Generic.List`1[UnityEngine.Vector2] GrahamScan(System.Collections.Generic.List`1[UnityEngine.Vector2] points) System.Single CrossProduct(UnityEngine.Vector2 a, UnityEngine.Vector2 b, UnityEngine.Vector2 c) UnityEngine.Vector2 SecondFromTop(System.Collections.Generic.Stack`1[UnityEngine.Vector2] stack) System.Boolean GetSide(UnityEngine.Vector3 point, UnityEngine.Plane plane) System.Boolean Raycast(UnityEngine.Plane plane, UnityEngine.Ray ray, System.Single& enter) System.Nullable`1[UnityEngine.Vector3] ComputeIntersection(UnityEngine.Plane plane, UnityEngine.Vector3 pointA, UnityEngine.Vector3 pointB) System.Single GetBoundsLengthInDirection(UnityEngine.Bounds bounds, UnityEngine.Vector3 direction) UnityEngine.Bounds ConvertRightHandBounds(UnityEngine.Bounds rightHandBounds) UnityEngine.Vector3 ConvertLeftHandVector(UnityEngine.Vector3 leftHandVector) UnityEngine.Vector3 ConvertRightHandVector(UnityEngine.Vector3 rightHandVector) UnityEngine.Plane ConvertRightHandPlane(UnityEngine.Plane rightHandPlane) System.Int64 ConvertEpochSecondsToTicks(System.Int64 secs) System.Byte[] GetUTF8Bytes(System.String s) System.String GetUTF8String(System.Byte[] b) json parse(args[]) serialize(args[]) isnull(args[]) null(args[]) GameServer.NetworkEntityPlayer properties: (error)PlayerNetPeer= (null) (error)triggeredWeapons= (null) (error)triggeredDemountableItems= (null) (error)triggeredButtons= (null) (error)GrabbedPlayerSeq= (null) (error)dragPoints= (null) (error)PrevInput= (null) (error)holdInteractionData= (null) (error)clientFlags= (null) (error)localStateFlags= (null) (error)Debugging= (null) (error)TeamSwitchAvailable= (null) (error)HasHelmet= (null) (error)playerVars= (null) (error)KillerId= (null) (error)MultipliersSeq= (null) (error)AbilityCooldownSeq= (null) (error)CharacterSeq= (null) (error)ArmorSeq= (null) (error)HpSeq= (null) (error)InteractingSeq= (null) (error)StartYRotSeq= (null) (error)LocalMoneyChanged= (null) (error)ClientMoneyChanged= (null) (error)LastPrimaryWeapon= (null) (error)LastSecondaryWeapon= (null) (error)unprocessedActionInputs= (null) (error)movementBuffer= (null) (error)ItemsBoughtThisMatch= (null) (error)fireStuns= (null) (error)debugLines= (null) (error)delayedAdditiveVelocities= (null) (error)delayedVelocities= (null) (error)PrevAdditiveVelocity= (null) (error)LatestAdditiveVelocity= (null) (error)AccumulatedAdditiveVelocity= (null) (error)PrevVelocity= (null) (error)LatestVelocity= (null) (error)AccumulatedVelocity= (null) (error)AccumulatedAdditiveVelocityAmount= (null) (error)AccumulatedVelocityAmount= (null) (error)Interacting= (null) (error)InteractHoldTime= (null) (error)RequiredInteractHoldTime= (null) OnPlayerRevived= (null) OnPlayerDied= (null) OnPlayerJoined= (null) OnPlayerLeft= (null) (error)Id= (null) (error)LastTeleportSequence= (null) (error)SpawnSequence= (null) (error)LastChangeSequence= (null) (error)PrefabId= (null) (error)EntityLatestState= (null) (error)EntityLatestCompareState= (null) (error)targets= (null) GameServer.NetworkEntityPlayer methods: GameServer.InventoryUtil.Inventory get_PlayerInventory() UnityEngine.Animator get_PlayerAnimator() KinematicCharacterController.CustomCharacterController get_Character() System.Boolean get_IsAI() CameraRecoil get_CameraRecoil() GameServer.BaseWeapon get_KnifeWeapon() CharacterModelManager get_GetCharacterModelManager() GameServer.NetworkEntityPlayer+BoxColliderHitData get_GetBoxColliderHitData() System.Collections.Generic.List`1[BoxColliderHit] get_BoxColliders() GameServer.NetworkEntityPlayer get_GrabbedPlayer() Util.DamageType get_LastDamageType() System.Single get_LastDamageAngle() System.Boolean get_IsShooting() System.Void set_IsShooting(System.Boolean value) System.Boolean get_BoughtImmortal() System.Void set_BoughtImmortal(System.Boolean value) System.Boolean get_Immortal() System.Void set_Immortal(System.Boolean value) System.Boolean get_Invisible() System.Void set_Invisible(System.Boolean value) System.UInt32 get_Hp() System.Void SetHP(System.Int32 hp, System.Byte deathType, System.SByte attackerId, Util.DamageType damageType, System.Single damageAngle) System.UInt32 get_Armor() System.Void set_Armor(System.UInt32 value) System.SByte get_DeathType() System.Boolean get_Dead() System.Boolean get_ThreadSafeDead() System.Int16 get_StartYRotation() System.Void set_StartYRotation(System.Int16 value) System.Single get_DamageLayerWeight() System.UInt16 get_Deaths() System.Void set_Deaths(System.UInt16 value) System.Boolean get_Terrorist() System.Void set_Terrorist(System.Boolean value) System.Nullable`1[CharacterModelType+Model] get_CharacterModelType() System.Void set_CharacterModelType(System.Nullable`1[CharacterModelType+Model] value) System.UInt16 get_Score() System.Void set_Score(System.UInt16 value) System.Byte get_BoughtAdditiveArmorThisMatch() System.Void set_BoughtAdditiveArmorThisMatch(System.Byte value) System.Int32 get_MovementCmdsPerSec() System.Single get_PacketLoss() System.Single get_PendingDamage() System.Void set_PendingDamage(System.Single value) System.Boolean get_RevivedThisMatch() System.Void SignificantMoneyChange(System.Int32 value, System.Boolean updateLocally) System.Void BeforeInit() System.Void AfterInit() System.Void RoomStateChanged(Util.RoomState roomState) System.Void FirstMatchStarting() System.Void MatchStarting() System.Void MatchEnded() System.Void FullReset(System.Boolean sendRpc) System.Void ResetAbilities(System.Boolean resetAll, System.Boolean sendRpc) System.Void ResetInventory(System.Boolean resetAutoPickup) System.Void DropAndResetInventory() System.Void SelectKnifeModel() System.Void SpawnDefaultWeapon(System.Nullable`1[System.UInt16] prefabOverride, System.Collections.Generic.List`1[System.Collections.Generic.KeyValuePair`2[System.String,System.String]] gamePlayerEquips) GameServer.HookPointComponent SpawnHookPoint(UnityEngine.Vector3 endPosition) System.Void PendingActionInput(System.UInt16 clientTick, Util.RpcInput actionInputs) System.Void HandleActionInputs(System.UInt16 clientTick) System.Int32 ButtonState(System.Int32 button) UnityEngine.RaycastHit DoRaycast(UnityEngine.LayerMask layerMask) UnityEngine.RaycastHit DoRaycast(System.Int32 layerMask) System.Boolean BuyWeapon(System.UInt16 prefabId) System.Boolean PickUp(NetworkEntity entity, System.Boolean replace) System.Void SelectWeapon(IBaseWeapon+WeaponType weaponType) System.Void DropWeapon() System.Boolean AddToBoughtItems(Util.ShopItem shopItem) System.Void PlayHitAnimation(System.String hitTag) System.Void BeginDisableBoughtImmortality(System.Single sec) System.Void HeadShotted() System.Void KillPlayer() System.Void InfectPlayer(GameServer.NetworkEntityPlayer shooter, System.Boolean headshot) System.Void SetDefaultHP() System.Void BeforeCharacterUpdate(System.Single deltaTime) System.Void AfterCharacterUpdate(System.Single deltaTime) System.Void CacheMovement(System.UInt16 movementSequence) System.Void CacheLocalState(System.UInt16 tick) System.Void ClearLocalStateBuffer() GameServer.NetworkEntityPlayer+HeadTransform GetHeadTransform(System.UInt16 sequence) System.Boolean TryGetLocalState(System.UInt16 tick, Util.LocalStateServer& localState) System.Void OnTriggerEnter(UnityEngine.Collider other) System.Void OnTriggerExit(UnityEngine.Collider other) System.Boolean get_PlayerDead() System.Boolean get_BonesSynced() System.Boolean get_Glowing() System.Void set_Glowing(System.Boolean value) System.Boolean get_IsUnderwater() UnityEngine.Color get_UnderwaterColor() System.Nullable`1[CharacterModelType+Model] get_CharacterModel() System.Void set_Model(System.Nullable`1[CharacterModelType+Model] value) System.Boolean get_CanScope() System.Byte get_Scope() System.Void set_Scope(System.Byte value) System.Single get_Heat() System.Void set_Heat(System.Single value) Util.PlayerProfile get_PlayerProfile() System.Void set_PlayerProfile(Util.PlayerProfile value) ScoreboardPlayerItem get_GetScoreboardPlayerItem() UnityEngine.Vector3 get_InitialGFXPosition() UnityEngine.Quaternion get_InitialGFXRotation() System.Boolean get_InitialGFXVisibility() System.UInt16 get_LatestTick() System.Boolean get_GFXRequired() System.Void EmptyInterpolationState(System.UInt16 tick) System.Void SetInterpolationState(System.UInt16 tick, System.Nullable`1[UnityEngine.Vector3] _pos, System.Nullable`1[UnityEngine.Vector3] _eulerRot, System.SByte visible, System.Nullable`1[System.Byte] lastTeleportSeq) System.Void SetInterpolationStateClient(System.UInt16 tick, System.Nullable`1[UnityEngine.Vector3] _pos, System.Nullable`1[UnityEngine.Vector3] _eulerRot, System.Nullable`1[System.SByte] walkX, System.Nullable`1[System.SByte] walkY, System.Nullable`1[System.Single] aimX, System.Nullable`1[System.SByte] animAimY, System.Nullable`1[System.Byte] animAimTime, System.Byte reloadCount, System.Nullable`1[System.Byte] selectedWeapon, System.Nullable`1[System.SByte] deathType, System.Nullable`1[System.Byte] lastTeleportSeq, System.Nullable`1[Util.ClientStateFlags] stateFlags) System.Void DespawnInterpolation() System.Void ClearInterpolationBuffer() UnityEngine.Transform get_GFX() System.Void InitTransform() UnityEngine.Rigidbody get_GetRigidbody() System.Void CustomFixedUpdate() System.Void ResetEntity() System.Void SaveState() System.Boolean ApplyState(System.UInt16 tick) System.Void ClearStateBuffer(System.UInt16 tick) GameServer.Player properties: (error)Id= (null) (error)peer= (null) (error)playerProfile= (null) (error)username= (null) (error)password= (null) (error)deviceId= (null) (error)verifiedUserId= (null) (error)isIOS= (null) (error)vcDisabled= (null) (error)SpectatedPlayerIndex= (null) (error)SpectatedPlayerId= (null) (error)LastSpectatorRequestTime= (null) (error)AccessFlags= (null) (error)AccountBalance= (null) (error)NoAdsSubId= (null) (error)VIPSubId= (null) (error)VIPNoAdsSubId= (null) (error)NoAdsDateValid= (null) (error)VIPDateValid= (null) (error)VIPNoAdsDateValid= (null) (error)startingBalance= (null) (error)moneyMultiplier= (null) (error)vipSubscription= (null) (error)subscriptionEventOnJoin= (null) (error)InitBotInputFlags= (null) (error)InitAI= (null) (error)InitBotReverseSec= (null) (error)InitBotMoveX= (null) (error)InitBotMoveY= (null) (error)InitBotRotX= (null) (error)InitBotRotY= (null) (error)InitBotRotSecX= (null) (error)InitBotRotSecY= (null) (error)ShowHits= (null) (error)AdType= (null) (error)lastSettingRequestTime= (null) (error)controlSettings= (null) (error)LaserMinesCount= (null) (error)SandBagsCount= (null) (error)GasMasksCount= (null) (error)HasGoldenDeagle= (null) (error)HasGoldenAK= (null) (error)HasJetpack= (null) (error)LastChatMessageTime= (null) (error)SelectedZombieCharacter= (null) (error)LastAvgPingSent= (null) (error)LastTimePingSent= (null) (error)JoinedTime= (null) (error)JoinedSpectatorTime= (null) (error)LoadMapTime= (null) (error)PreGameClockStable= (null) (error)NeverSynced= (null) (error)FirstTime= (null) (error)FullSyncRetry= (null) (error)FullSyncPendingTick= (null) (error)FullSyncDateTime= (null) (error)ServerTick= (null) (error)ClientTick= (null) (error)LastCompareStateTick= (null) (error)LastTickDriftRequest= (null) (error)TickDrift= (null) (error)MapRequestId= (null) (error)MapRequestHandled= (null) (error)CompressedFileData= (null) (error)FileDownloadPosition= (null) (error)FileDownload= (null) (error)DownloadFileType= (null) (error)InputsSampleTimePassed= (null) (error)LeastPendingInputs= (null) (error)Muted= (null) (error)VoiceMuted= (null) (error)buttonBindings= (null) (error)votedKicks= (null) (error)reports= (null) (error)LastDeclineTime= (null) GameServer.Player methods: System.Boolean get_SpectatorAdmin() System.Int32 get_BanIndex() System.String get_AccountId() System.String get_VIPEndpoint() System.String get_RawVIPEndpoint() System.Boolean get_VIPArmor() System.Boolean get_AccountSyncInProgress() System.Boolean get_HideVIP() System.Boolean get_IsAdmin() System.Boolean get_IsVIP() System.Boolean AddPendingSetting(System.Byte seq, System.Single sensitivity, System.Single scopeSensitivity, System.Single acceleration) System.Boolean TryAckControlSettings(System.Byte settingSeq) System.UInt16 get_Money() System.Void set_Money(System.UInt16 value) IBaseWeapon+WeaponModel get_SelectedKnifeType() IBaseWeapon+WeaponModel get_SelectedZombieKnifeType() System.Boolean SelectKnife(IBaseWeapon+WeaponModel weaponModel) GameServer.NetworkEntityPlayer get_NetworkEntityPlayer() System.Int32 get_AccumulatedPing() System.Int32 get_AveragePing() System.Int32 get_LatestPing() System.Boolean get_FullSyncInProgress() System.Void set_FullSyncInProgress(System.Boolean value) System.UInt16 get_EntityServerTick() System.Void set_EntityServerTick(System.UInt16 value) System.String get_SelectedKnifeTypeCommand() System.Boolean get_Disposed() System.Void CalculateAccessFlags() System.Void UpdateLatency(System.Int32 ping) System.Void CheatingDetected(Util.ServerDisconnectReason disconnectReason) System.Void SelectPlayerToSpectate() System.Void CacheSpectatedPlayer(System.UInt16 tick) System.Boolean TryGetSpectatedPlayer(System.Nullable`1[System.Int32]& playerId, System.UInt16 tick) System.Void HandleButtonBindings(System.Int32 index) System.Void DeclineMessage(System.String tag, System.String message) System.Void ApplySubscriptions() System.Void OnDisconnect()